Warcamp of the Mind-Eaters Roll20 Module with PDF (Level 5-8)

$20.00 USD
$20.00 USD

A one-shot of dark fantasy, psychic corruption, and savage war

An orc army has fallen under the influence of an alien intelligence lurking beneath the Gloomridge Mountains. As the Deep Hunger devours the thoughts of its victims, the heroes must infiltrate the orcs' corrupted warcamp and prevent the enemy from turning stolen military 'literal' intelligence into a weapon of conquest.

The orcs of Ashrift Vale are no longer ordinary warriors. Transformed into Mind-Eaters by a ravenous aberrant hive-entity, they serve the collective obediently. The warcamp occupies a gorge twisted by psychic contamination, ruled by three fused warlock matrons whose power sustains the growing threat. Among their prisoners is Sister Serida of Zolt, whose knowledge of the coming campaign could expose every strategic decision to this sinister enemy. Knight-commander Sir Galwin Dorne entrusts the heroes with a dangerous mission: infiltrate the encampment, disrupt its grotesque war machines, and rescue the captive before her mind is consumed.

The stronghold offers no easy access. The Feeding Mound, Cage Womb, and Bone Arena each present distinctive hazards, demanding careful planning and difficult tactical decisions. By undermining the enemy’s defenses, the heroes can weaken the Mind-Eaters before open combat begins. Once the signal pyre burns, the entire gorge becomes a battlefield where unstable terrain and unleashed psionic power threaten to overwhelm both sides.

This dark fantasy adventure combines infiltration, sabotage, and large-scale combat against an aberrant enemy. Victory depends on disrupting the hive-mind before the Deep Hunger can extend its psychic dominion beyond the vale.

This product includes Roll20 modules and PDFs compatible with the following RPG game systems: 

  • D&D 5e (2014)
  • D&D 5e (2024)

Features:
- Optimized for 4+ hours of online gameplay.
- Includes detailed battle maps: The Warcamp in Ashrift Vale (grid & no-grid versions for the DM and the players)
- New enemy variants and monsters including the Mind-Eater Brute, Brood-Priest of the Hunger, Mind-Eater Matron, Mutated Ogre, Feral Goblin, and the Psychic Chuul known as the Black Maw of Chuul’tessk.
- Dynamic sabotage mechanics that permanently weaken enemy abilities, including stripping psionic precognition, reducing damage output, or disrupting battlefield reinforcements.
- Utilize the 100-entry Battlefield Chaos Table to engage the characters in cinematic large-scale warfare during the Battle of Ashrift Vale as random events open every round of the combat.
- Subscription to any tier of the Mindscape One-Shots includes an expanding selection of Realm Gazetteer PDFs to keep the players informed about the setting's rich history and lore.
- Compatible with any campaign world, or easily dropped into the Drayl City-states setting.


 

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