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Spell Wars is a dynamic 2-4 player game designed for quick, engaging sessions lasting just a few minutes. Players wield the power of the eight schools of magic to best their opponents, reducing their Hit Points to 0. The deck consists of 64 cards, featuring eight cards per school, each inspired by Dungeons & Dragons 5e. Each of the eight cards features two distinct effects, allowing for a myriad of strategic possibilities and diverse outcomes. With unique and evocative illustrations on all 64 cards, Spell Wars promises an immersive and lighthearted gaming experience! This bundle also comes with a beautiful bag of four dice.
Spell Wars features straightforward rules that foster exciting emergent gameplay. Players start with Hit Points equal to the number of players, but not less than 3. If a player's Hit Points reach 0, they are out of the game. Counting the Hit Points has never been easier: each player puts their Hit Point Counter Die in front of them, and whenever they take damage or heal, they turn their dice to reflect their current number of Hit Points. The bright orange letters on the black dice make the numbers pop, which is perfect if you want to see the Hit Points of a player who is sitting across the table. And sice the dice are 10-sided, they can reliably show when a player heals, even when someone plays a whole lot of Revivify effects!
Before the game begins, the players can decide who gets the first turn by rolling their dice, and whoever rolled the highest starts the turn!
At the game's start, each player draws 6 cards from a shared deck. In each player's turn, three phases occur:
Used and discarded cards, along with cards from eliminated players, go to the discard pile. Players can check the discard pile's contents at any time. If the draw pile is empty, reshuffle the discard pile to create a new draw pile.
The last player with 1 or more Hit Points wins the game.
The eight schools of magic each have their dedicated card, along with two effects that the players can choose:
ALL ORDERS ARE FULLY INSURED FOR DAMAGE AND LOSS!
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Got it from the Kickstarter campaign and only tried it recently.
Was very fun game !
Rules are very simple but there is still strategy - destruction of friendship most likely occuring.
Some minor rules would merit clarification (like what happens when a monster is created via the illusion and then back in the hand of original owner), but its not bothering that much since you can just make your own rules.
I absolutely love this card game!!

