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The Scarab was commissioned by Xarkissus the Curious, an iron golem devoted to studying and cataloging the unknown. Its steward, the Curator, recently brought a rare Far Realm predator aboard, hoping to secure another specimen for the vessel’s collection. Instead, the creature escaped and crippled the engine, leaving the craft on the verge of annihilation.
Now, the Scarab’s mechanical servants, known as Retrievants, scour the surface for supplies while the damaged vessel grows increasingly unstable. The characters must descend into its adamantine depths, where fractured laboratories conceal alien beings and the Archives hold clues to the disaster. Shifting chambers and zero-gravity passages make the journey as treacherous as the creatures lurking within.
The Curator may assist the party in exchange for capturing the predator alive, but its priorities may not align with theirs. As radiation spreads and the engine’s energy threatens to erupt, the heroes must find a way to contain the disaster. Failure could mean the destruction of the Scarab, Walsylor, and far more than anyone can predict.
This product includes PDFs compatible with Daggerheart™.
Features:
- Optimized for 4+ hours of gameplay.
- Detailed map of the mysterious vessel, the Scarab, with chambers featuring interactive dungeon systems like vacuum containment fields, anti-magic pulses and arcane surveillance networks.
- Introduces the destructive Magic Item, the Disintegrator.
- Showcases new adversaries including the relentless Retrievants, the calculating The Curator, various strange and unknown flora of the Far Realm, and the alien Corrosive Devourer.
- Utilize the new Magnetism Codex Domain spell for dynamic ferrous manipulation in combat including a custom domain card with art.
- Compatible with any campaign world, or easily dropped into the Drayl City-states setting.
ELDERBRAIN SOUNDSCAPES APP

