At the Twelfth Bell Roll20 Module with PDF (Level 1-4)

$20.00 USD
$20.00 USD

A one-shot of midnight violence, crooked lawkeepers, and a precinct in flames

The bells of Brinecoast mark the beginning of a nightmare as a corrupt constabulary comes under siege. With a prisoner to reach and enemies closing in, the characters must survive the chaos before the fire traps them inside.

Eldrala Sagebrush has a peculiar request for the party: get arrested and deliver a sealed message to Lazurio the Snips, a mysterious prisoner enduring torture behind the walls of the local precinct. The task takes a deadly turn when midnight strikes and the Night Seekers descend on the building with overwhelming force.

The constabulary quickly becomes a battleground. Constable Luccio Noorik struggles to conceal the secrets behind his corruption, while imprisoned criminals such as Gallyn Dask prepare to exploit the unfolding disaster. The characters must locate their confiscated gear, navigate the burning halls, and decide whether to stand their ground or abandon those trapped inside.

Beneath the station, old tunnels offer a possible route to freedom, though their depths hold the restless spirits of the damned. The escape becomes a grim descent through dark sewers where the distinction between law and crime means little. Every decision carries a price, and when morning comes, the survivors will have to face what they left behind.

This product includes Roll20 modules and PDFs compatible with the following RPG game systems: 

  • D&D 5e (2014)
  • D&D 5e (2024)

Features:
- Optimized for 4+ hours of online gameplay.
- Tactical map locations including the Brinecoast Constabulary, Nature’s Essence herbalist shop, and the sealed Sewer Gate beneath the precinct.
- New Rogue Subclass: Skulker — a master of camouflage, devastating surprise attacks, ambush critical strikes, and high-level battlefield initiative control.
- New and enhanced NPCs & monsters, including the unreadable Varl Crayven, the Lurker Below (a were-cockroach shapechanger), Giant Cockroach, and the shady Night Seeker Operatives.
- Detailed siege encounter structure with escalating waves, timed fire mechanics, suppression crossbow rules, and dynamic barricade defenses.
- New environmental mechanics for improvised spellcasting foci, flawed thieves’ tools crafting, and siege-based resource management.
- Subscription to any tier of the Mindscape One-Shots includes an expanding selection of Realm Gazetteer PDFs to keep the players informed about the setting's rich history and lore.
- Compatible with any campaign world, or easily dropped into the Drayl City-states setting.

 


In collaboration with Dynamic Dungeons, we created animated maps for At the Twelfth Bell, featuring all five phases of the adventure’s siege. After purchasing this product, you can access the animated maps in My Downloads.


ELDERBRAIN SOUNDSCAPES APP

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