At the Twelfth Bell PDF (Tier 1) (Daggerheart)

$12.00 USD
$12.00 USD

A one-shot of a prison siege, deadly secrets, and terror below the streets

A sealed message draws the characters into the heart of Brinecoast’s corrupt justice system, just as a violent attack turns the precinct into a death trap. To escape, they must navigate a collapsing stronghold where no one can be trusted.

The party is hired by Eldrala Sagebrush to deliver a message to Lazurio the Snips, a prisoner being tortured inside the local constabulary. Her plan requires the characters to get arrested, but their unusual assignment becomes far more dangerous when the twelfth bell tolls and the sinister Night Seekers begin their assault.

As attackers overwhelm the building, the characters must contend with Constable and the secrets he is desperate to keep hidden. The prisoners are no less dangerous: Gallyn Dask may prove as much of a threat as the men storming the precinct. With flames spreading through the halls, the party must find their equipment and work out who, if anyone, deserves their help.

A route through the ancient tunnels beneath the station may offer a chance to escape the siege. Yet the sewers are haunted by vengeful souls as the violence above is not the only danger waiting in the dark. The characters must push through the underground passages before Brinecoast’s midnight assault leaves them buried beneath the ruins.

 This product includes PDFs compatible with Daggerheart™.

Features:
- Optimized for 4+ hours of gameplay.
- Tactical map locations including the Brinecoast Constabulary, Nature’s Essence herbalist shop, and the sealed Sewer Gate beneath the precinct.
- New Rogue Subclass: Skulker — a master of camouflage, devastating surprise attacks, ambush critical strikes, and high-level battlefield initiative control.
- New and enhanced NPCs & adversaries including the unreadable Varl Crayven, the Lurker Below (a were-cockroach shapechanger), Giant Cockroach, and the shady Night Seeker Operatives.
- Detailed siege encounter structure with escalating waves, timed fire mechanics, suppression crossbow rules, and dynamic barricade defenses.
- New environmental mechanics for improvised spellcasting foci, flawed thieves’ tools crafting, and siege-based resource management.
- Compatible with any campaign world, or easily dropped into the Drayl City-states setting.


In collaboration with Dynamic Dungeons, we created animated maps for At the Twelfth Bell, featuring all five phases of the adventure’s siege. After purchasing this product, you can access the animated maps in My Downloads.

 

 

ELDERBRAIN SOUNDSCAPES APP

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