Large undead, neutral evil
Hit Points 97 (13d8 + 39)
Speed 0 ft., fly 60 ft. (hover)
STR 6 (-2) DEX 16 (+3) CON 16 (+3) INT 12 (+1) WIS 17 (+3) CHA 15 (+2)
Damage Resistances cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities acid, necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses blindsight 60 ft., passive Perception 13
Challenge 4 (1,100 XP)
Spellcasting. The spectral congregation is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The spectral congregation has the following cleric spells prepared, that require no material components:
- Cantrips (at will): guidance, mending, resistance, sacred flame, thaumaturgy
- 1st level (4 slots): bane, command, inflict wounds, shield of faith*
- 2nd level (3 slots): blindness/deafness, hold person, spiritual weapon
- 3rd level (3 slots): clairvoyance, bestow curse, dispel magic
- 4th level (3 slots): banishment, divination, stone shape
- 5th level (2 slots): flame strike (that deals acid damage)
*The spectral congregation casts these spells on itself before combat.
Incorporeal Movement. The spectral congregation can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the spectral congregation has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter. The spectral congregation targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the spectral congregation’s control. The spectral congregation can have no more than seven specters under its control at one time.
Multicasting. As a bonus action, the spectral congregation can cast a spell or maintain concentration on a spell.
Sign of the Blinded (1/Day). The spectral congregation can unleash magical energies that compel the target to gouge out its own eyes. Each non-undead creature within 60 feet of the spectral congregation that can see it must succeed on a DC 14 Wisdom saving throw or become charmed for one minute. While the target is charmed, it uses its actions to gouge out its own eyes, one eye per round. Once both of the target’s eyes have been gouged out, the target becomes permanently blinded.
The Spectral Congregation is a D&D 5e compatible original monster from Crown of the Oathbreaker.
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